A passionate Environment Artist who has been in the industry for a number of years. I believe in creating realistic, immersive, stylised, and creative worlds that tell a story and bring creativity and imagination together.
Working hybridly in Belfast, working on Taunt's latest animation. As a 3D Generalist, this includes previsualisation, camera positions and animation block. This also includes prop and modular asset modelling and texturing. Working with lookdev artists to stay consistent with the art style and visual representation of the animation.
- Modelling 3D Assets for characters and scenery props for environments
- Early previs set-up and previs animation
- Importing final animations into Unreal and setting up Sequencer Shots
- Texturing assets from an outsourcing studio, setting up scenes within Unreal and final lighting passes
Junior 3D Environment Artist for the project Parcel Corps, which was released on October 3rd. Meeting regularly with team members for feedback and plans for the future weeks. Working together with the lead environment artist in effective communication to get tasks done within deadlines and keeping models and environments in the same consistency as given by the concept artist.
Working together with Waddell Media and RTE to model, texture, and sculpt 3D Models for VR, while at the same time optimizing STL Files from a medical company to be VR Compatible.T
Tasks Included -
Optimize 3D Models from Medical Company for VR
Create, sculpt, texture models in Blender, Zbrush, Substance Painter
Video Editing of Models/Adding Visual Effects to 3D Models
A Work-From-Home Internship during my placement year at Ulster University
General Tasks Include -
Regular communication with the Art Director for direction and regular feedback
Create, sculpt, and texture 3D Models and be optimized for the Unity Engine
Work together with two different art styles, making sure each model stays consistent with each other.