Here is another small update on the environment, this time it is rendered in Arnold in Maya to add some further detail to the scene. This just allows me to see the environment in different applications to see if something is off, or that it works well. From my point of view, I am very happy with how the environment is looking so far, I still have lots to do, but this is it for now.
If anyone is wondering, all textures are 2K (2048, 2048) all made in Substance Painter. The total poly count for this environment is currently 290,000 faces.
If you have any questions, please ask away.





