I wanted to do a project that included all of the things I've learnt while working in industry thus far. This environment combines lighting, modular assets, and storytelling, all of which come together to create what you see now. Most of the models were made by me; however, the trees and small-level foliage were made by the great people at Hivemind.
Models were made in Blender, textured in Substance Painter, tileable textures like the brick, road, concrete and others were made in Substance Designer and put together with Unreal Engine.
If you have any questions about the environment, please do not hesitate to contact me.