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Motel

I wanted to do a project that included all of the things I've learnt while working in industry thus far. This environment combines lighting, modular assets, and storytelling, all of which come together to create what you see now. Most of the models were made by me; however, the trees and small-level foliage were made by the great people at Hivemind.

Models were made in Blender, textured in Substance Painter, tileable textures like the brick, road, concrete and others were made in Substance Designer and put together with Unreal Engine.

If you have any questions about the environment, please do not hesitate to contact me.

The environment was primarily built within Blender and then brought into Unreal Engine. Each piece that is connected is a modular piece, which helped me put the environment together easily and quickly.

The environment was primarily built within Blender and then brought into Unreal Engine. Each piece that is connected is a modular piece, which helped me put the environment together easily and quickly.

Lighting was done through lumen, while using volumetric fog to bring atmosphere to the scene.

Lighting was done through lumen, while using volumetric fog to bring atmosphere to the scene.

Collection of props made for the scene, made in blender and textured in Substance.

Collection of props made for the scene, made in blender and textured in Substance.

Collection of props made for the scene, with added wireframe

Collection of props made for the scene, with added wireframe

Collection of props made for the scene, made in blender and textured in Substance.

Collection of props made for the scene, made in blender and textured in Substance.

Collection of props made for the scene, with added wireframe

Collection of props made for the scene, with added wireframe

Blockout Progression

Blockout Progression

Blockout Progression

Blockout Progression

Lighting

Lighting

Unlit

Unlit