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Update on Environment

Work In Progress / 03 March 2020

Hey everyone, just thought to update you all on my current environment. It is going along great, but it is still early days. Got more assets to include and generally setting up the mood. Any feedback is greatly appreciated. 


Update on things!

General / 27 January 2020

Hey Everyone! Just to give you all an update to say that I am working on a new environment. This one just to get myself out of the comfort zone to try new things. It is based on the Dark Room within Resident Evil 2 as I am a massive fan of the game. I am also continuing with animation in my free time just to familiarise myself with it. I'm hoping to post an update on the environment soon. 

Thanks for looking!

Environment Lighting in Maya

Work In Progress / 24 October 2019

Hi everyone, sorry i haven't been posting much. I've been doing a bit of animation lately and just thought to try and light my scene in Maya using the Arnold render to see how it would turn out. These are the results. This is just an update post. 







Centre Table

General / 30 September 2019

The centre table is finally completed. Only a few more meshes left before I can finish this environment. 






WIP Update - Terminal Hub Environment

Work In Progress / 10 September 2019

Hi everyone and sorry for not posting updates on my environment for so long. The environment is not finished yet as I have a few more assets to add in. However at the minute it starting to come together nicely. The main mesh (the centre table) is not complete as I want to include my full time into this mesh. However overall, I am happy the way the environment is looking now. 

If you any questions, ask away and if you want to provide feedback, do that to. 








Latest Environment - Terminal Hub

Work In Progress / 30 June 2019

Hi All! Just wanted to let you all know that there is a new environment currently in the works. This time it will be sci fi based; with the main setting being as a terminal hub which could be in a ship or just a general building. Down below you will be able to see the initial blockout of the environment that was made in Maya; the final environment scene will be completed in Unreal Engine 4. Now with the blockout completed I can plan further of what is needed to be completed, as in more props and materials. It will be a while before I post another update, cheers for looking! Also if you are wondering, the ball in the centre will be a hologram of a planet of some sorts, I will pick something suitable in the future. 


Update on Subway Environment

General / 15 April 2019

Here are a few renders of the updated environment. There is still a lot more to do, and so I just thought I will show you what I have been doing in the past weeks. You can see I have added further props to the scene, added better lighting and better reflection capture scenes. I will be added smaller and more detailed props to the scene. These props will help give the scene character. Thanks again for keeping up with my work!




Update on current affairs

Work In Progress / 07 March 2019

Hi all, so I know that i have not posted anything in a long time. This is because I have been working on a new environment; this environment is a subway station which can be seen as abandoned or barely used. This environment is no where near completion, however I think that since I now have gotten the main layout of the environment completed, I can show you the progress, it is only one image, as I don't want to share too much of it yet. Currently, I am really happy with it, but I still have a lot more to add and further detail to make. If you want to know, the current engine I am using, is Unreal. My modelling programs for this project is Maya and for texturing I am used Substance Painter and Designer. Thanks for tuning in and keeping up with my progress. If you have any questions of the environment, ask away. Thanks.


  

Environment Update

Work In Progress / 17 December 2018

Here is another small update on the environment, this time it is rendered in Arnold in Maya to add some further detail to the scene. This just allows me to see the environment in different applications to see if something is off, or that it works well. From my point of view, I am very happy with how the environment is looking so far, I still have lots to do, but this is it for now. 

If anyone is wondering, all textures are 2K (2048, 2048) all made in Substance Painter. The total poly count for this environment is currently 290,000 faces. 

If you have any questions, please ask away. 







Update on the Environment

Work In Progress / 09 December 2018

So it has been a while since my blog post about starting my new environment. And so I thought to show you some progress on the environment. So far, I have almost completed the main elevator section, I just have to complete some final assets to complete it. Overall, I am very happy with how the environment is looking so far. I have learned a lot and learned a lot of new tools to make my asset creation work faster, and to add further detail in lesser time. I know the lighting is not the best, however this is just test lighting to make the scene have some kind of life to it. I'm still so early in the environments development, but I am enjoying every minute of it. Thanks for keeping up with me!